from core.basic.mcharacter import Character
from core.basic.mequment import equipment


def equ_46(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：银月少女上衣
    - 属性：全属性强化 +10<br>物理防御力 +5%
    """
    if mode == 0:
        char.SetStatus(全属强=10)
        pass
    if mode == 1:
        pass
    pass


def equ_72(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：银月少女短裙
    - 属性：生命值上限 +110<br>全属性强化 +5<br>物理防御力 +5%
    """
    if mode == 0:
        char.SetStatus(全属强=5)
        pass
    if mode == 1:
        pass
    pass


def equ_98(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：银月少女围巾
    - 属性：全部属性抗性 +12<br>伤害 +5%
    """
    if mode == 0:
        char.SetStatus(全属抗=12, 黄字=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_118(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：银月少女腰带
    - 属性：全部属性抗性 +8<br>全属性强化 +3<br>力量 +3%<br>智力 +3%<br>物理防御力 +3%
    """
    if mode == 0:
        char.SetStatus(全属抗=8, 全属强=3, 力量P=0.03, 智力P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_138(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：银月少女长靴
    - 属性：全部属性抗性 +10<br>全属性强化 +3<br>力量 +3%<br>智力 +3%<br>物理防御力 +3%
    """
    if mode == 0:
        char.SetStatus(全属抗=10, 全属强=3, 力量P=0.03, 智力P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_47(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：天翎逐月长袍
    - 属性：全属性强化 +3<br><br>鬼剑士<br>鬼影鞭技能等级 +2<br>死亡之碑技能等级 +2<br><br>格斗家<br>念气罩技能等级 +2<br>螺旋念气场技能等级 +2<br><br>魔法师<br>冰墙技能等级 +2<br>杰克降临技能等级 +2
    """
    if mode == 0:
        char.SetStatus(全属强=3)
        char.GetSkillByName("鬼影鞭").AddLv(2)
        char.GetSkillByName("死亡之碑").AddLv(2)
        char.GetSkillByName("念气罩").AddLv(2)
        char.GetSkillByName("螺旋念气场").AddLv(2)
        char.GetSkillByName("冰墙").AddLv(2)
        char.GetSkillByName("杰克降临").AddLv(2)
        pass
    if mode == 1:
        pass
    pass


def equ_73(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：天翎逐月长裤
    - 属性：全部职业10-15级技能等级 +1 (特性技能除外)
    """
    if mode == 0:
        char.AddSkillLv(10, 15, 1)
        pass
    if mode == 1:
        pass
    pass


def equ_99(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：天翎逐月护肩
    - 属性：攻击时，有5%的概率使1名敌人进入束缚状态3秒。(冷却时间3秒)<br><br>伤害 +5%
    """
    if mode == 0:
        char.SetStatus(黄字=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_119(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：天翎逐月腰带
    - 属性：魔法值上限 +193<br>暗属性强化 +6<br>光属性强化 +6
    """
    if mode == 0:
        char.SetStatus(暗强=6, 光强=6)
        pass
    if mode == 1:
        pass
    pass


def equ_139(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：天翎逐月长靴
    - 属性：力量 +3%<br>智力 +3%
    """
    if mode == 0:
        char.SetStatus(力量P=0.03, 智力P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_1(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：光之颂歌上衣
    - 属性：进入地下城后，每5点光属性抗性，增加3点物理和魔法攻击力。(最多增加30点)<br><br>光属性抗性 +2
    """
    if mode == 0:
        char.SetStatus(光抗=2)
        pass
    if mode == 1:
        # Todo
        char.SetStatus(
            物攻=min(30, int(char.ElementR["光"] / 5) * 3),
            魔攻=min(30, int(char.ElementR["光"] / 5) * 3),
        )
        pass
    pass


def equ_7(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：光之颂歌下装
    - 属性：进入地下城后，每3点光属性抗性，增加2点力量和智力。(最多增加40点)<br><br>光属性抗性 +2
    """
    if mode == 0:
        char.SetStatus(光抗=2)
        pass
    if mode == 1:
        # Todo
        char.SetStatus(
            智力=min(40, int(char.ElementR["光"] / 3) * 2),
            力量=min(40, int(char.ElementR["光"] / 3) * 2),
        )
        pass
    pass


def equ_14(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：光之颂歌护肩
    - 属性：进入地下城后，每6点光属性抗性，增加0.8%的攻击速度。(最多增加8%)<br>进入地下城后，每6点光属性抗性，增加1.2%的施放速度。(最多增加12%)<br><br>光属性抗性 +2
    """
    if mode == 0:
        char.SetStatus(光抗=2)
        pass
    if mode == 1:
        char.SetStatus(
            攻速=min(0.8, int(char.ElementR["光"] / 6) * 0.08),
            施放速度=min(0.12, int(char.ElementR["光"] / 6) * 0.012),
        )
        pass
    pass


def equ_22(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：光之颂歌腰带
    - 属性：进入地下城后，每3点光属性抗性，增加1点光属性强化。(最多增加10点)<br><br>光属性抗性 +2
    """
    if mode == 0:
        char.SetStatus(光抗=2)
        pass
    if mode == 1:
        char.SetStatus(光强=min(10, int(char.ElementR["光"] / 3)))
        pass
    pass


def equ_31(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：光之颂歌鞋子
    - 属性：进入地下城后，每6点光属性抗性，增加5点物理和魔法暴击。(最多增加50点)<br><br>光属性抗性 +2
    """
    if mode == 0:
        char.SetStatus(光抗=2)
        pass
    if mode == 1:
        char.SetStatus(
            物暴=min(50, int(char.ElementR["光"] / 5) * 6),
            魔暴=min(50, int(char.ElementR["光"] / 5) * 6),
        )
        pass
    pass


def equ_53(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：灵思者的火龙胸甲
    - 属性：攻击时，有1%的概率减少自身3%的魔法值。(冷却时间1秒)<br><br>伤害 +7%
    """
    if mode == 0:
        char.SetStatus(黄字=0.07)
        pass
    if mode == 1:
        pass
    pass


def equ_79(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：灵思者的火龙护腿
    - 属性：攻击时，有1%的概率减少自身3%的魔法值。（冷却时间1秒）<br><br>物理攻击力 +7%<br>魔法攻击力 +7%
    """
    if mode == 0:
        char.SetStatus(魔攻P=0.07)
        pass
    if mode == 1:
        pass
    pass


def equ_102(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：灵思者的火龙肩甲
    - 属性：
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_125(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：灵思者的火龙腰带
    - 属性：力量 +5%<br>智力 +5%
    """
    if mode == 0:
        char.SetStatus(力量P=0.05, 智力P=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_147(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：灵思者的火龙长靴
    - 属性：火属性抗性 +12<br>伤害 +5%
    """
    if mode == 0:
        char.SetStatus(火抗=12, 黄字=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_52(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：奥德丽的蛟龙胸甲
    - 属性：伤害 +7%<br>神枪手<br>双鹰回旋踢技能等级 +1<br>魔法师<br>冰霜钻孔车技能等级 +1
    """
    if mode == 0:
        char.SetStatus(黄字=0.07)
        char.GetSkillByName("双鹰回旋踢").AddLv(1)
        char.GetSkillByName("冰霜钻孔车").AddLv(1)
        pass
    if mode == 1:
        pass
    pass


def equ_78(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：奥德丽的蛟龙短裤
    - 属性：暴击伤害 +3%<br><br>神枪手<br>溃灭射击技能等级 +1<br>三连发技能等级 +1<br>魔法师<br>契约召唤：赫德尔技能等级 +1<br>魔道酸雨云技能等级 +1
    """
    if mode == 0:
        char.SetStatus(暴伤=0.03)
        char.GetSkillByName("溃灭射击").AddLv(1)
        char.GetSkillByName("三连发").AddLv(1)
        char.GetSkillByName("契约召唤：赫德尔").AddLv(1)
        char.GetSkillByName("魔道酸雨云").AddLv(1)
        pass
    if mode == 1:
        pass
    pass


def equ_101(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：奥德丽的蛟龙肩甲
    - 属性：攻击时，有10%的概率增加37点物理、魔法暴击，效果持续10秒。(冷却时间10秒)<br><br>生命值上限 +94
    """
    if mode == 0:
        char.SetStatus(魔暴=94, 物暴=94)
        pass
    if mode == 1:
        pass
    pass


def equ_124(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：奥德丽的蛟龙弹夹
    - 属性：力量 +3%<br>智力 +3%
    """
    if mode == 0:
        char.SetStatus(力量P=0.03, 智力P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_146(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：奥德丽的蛟龙长靴
    - 属性：前冲时，有10%的概率增加3%的移动速度，效果持续10秒。（冷却时间10秒）
    """
    if mode == 0:
        char.SetStatus(移速=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_2(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：舰队司令战术外套
    - 属性：每30秒生成光环，增加队友15点物理和魔法攻击力。
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(物攻=15, 魔攻=15)
        pass
    pass


def equ_8(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：大将军战术长裤
    - 属性：每30秒生成光环，增加队友20点物理、魔法暴击。
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(物暴=20, 魔暴=20)
        pass
    pass


def equ_16(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：中士战术护肩
    - 属性：每30秒生成光环，提高队友3%的攻击速度、3%的移动速度和5%的施放速度。
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(攻速=0.03, 移速=0.03, 施放=0.05)
        pass
    pass


def equ_23(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：舰长战术腰带
    - 属性：每30秒生成光环，增加队友7点所有属性强化。
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(全属强=7)
        pass
    pass


def equ_32(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：上校战术鞋子
    - 属性：每30秒生成光环，增加队友20点力量与智力。
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(力量=20, 智力=20)
        pass
    pass


def equ_58(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：邪龙的精髓胸甲
    - 属性：攻击内伤状态的敌人时，增加10%的伤害。
    """
    if mode == 0:
        pass
    if mode == 1:
        if char.Abnormal["内伤"]:
            char.SetStatus(黄字=0.1)
        pass
    pass


def equ_85(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：邪龙的精髓胫甲
    - 属性：攻击时，有3%的概率使敌人进入内伤状态5秒。（冷却时间5秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        char.Abnormal["内伤"] = True
        pass
    pass


def equ_106(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：邪龙的精髓肩甲
    - 属性：攻击时，有3%的概率使敌人进入内伤状态5秒。（冷却时间5秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        char.Abnormal["内伤"] = True
        pass
    pass


def equ_130(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：邪龙的精髓腰带
    - 属性：攻击时，有3%的概率使敌人进入内伤状态5秒。（冷却时间5秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        char.Abnormal["内伤"] = True
        pass
    pass


def equ_153(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：邪龙的精髓长靴
    - 属性：攻击时，有5%的概率使敌人进入内伤状态7秒。（冷却时间7秒)<br><br>回避 +45
    """
    if mode == 0:
        pass
    if mode == 1:
        char.Abnormal["内伤"] = True
        pass
    pass


def equ_57(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：重力之契胸甲
    - 属性：伤害 +5%
    """
    if mode == 0:
        char.SetStatus(黄字=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_84(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：重力之契绑腿
    - 属性：伤害 +5%
    """
    if mode == 0:
        char.SetStatus(黄字=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_105(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：重力之契护肩
    - 属性：伤害 +5%
    """
    if mode == 0:
        char.SetStatus(黄字=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_129(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：重力之契腰带
    - 属性：伤害 +5%
    """
    if mode == 0:
        char.SetStatus(黄字=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_152(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：重力之契长靴
    - 属性：力量 +5%<br>智力 +5%
    """
    if mode == 0:
        char.SetStatus(力量P=0.05, 智力P=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_3(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：冰之力机械链甲
    - 属性：冰属性强化 +15
    """
    if mode == 0:
        char.SetStatus(冰强=15)
        pass
    if mode == 1:
        pass
    pass


def equ_9(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：暗之力机械绑腿
    - 属性：暗属性强化 +15
    """
    if mode == 0:
        char.SetStatus(暗强=15)
        pass
    if mode == 1:
        pass
    pass


def equ_18(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：火之力机械护肩
    - 属性：火属性强化 +15
    """
    if mode == 0:
        char.SetStatus(火强=15)
        pass
    if mode == 1:
        pass
    pass


def equ_25(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：光之力机械腰带
    - 属性：光属性强化 +15
    """
    if mode == 0:
        char.SetStatus(光强=15)
        pass
    if mode == 1:
        pass
    pass


def equ_33(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：风之力机械鞋子
    - 属性：全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7)
        pass
    if mode == 1:
        pass
    pass


def equ_64(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：古拉德的火焰胸甲
    - 属性：火属性抗性 +12<br>伤害 +3%
    """
    if mode == 0:
        char.SetStatus(火抗=12, 黄字=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_89(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：古拉德的火焰胫甲
    - 属性：火属性抗性 +12<br>伤害 +3%
    """
    if mode == 0:
        char.SetStatus(火抗=12, 黄字=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_111(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：古拉德的火焰肩甲
    - 属性：火属性抗性 +8<br>火属性强化 +3<br>神枪手<br>灭-1压缩量子炮技能等级 +1<br>鬼剑士<br>崩山裂地技能等级 +1
    """
    if mode == 0:
        char.SetStatus(火抗=8, 火强=3)
        char.GetSkillByName("灭-1压缩量子炮").AddLv(1)
        char.GetSkillByName("崩山裂地").AddLv(1)
        pass
    if mode == 1:
        pass
    pass


def equ_133(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：古拉德的火焰腰带
    - 属性：生命值上限 +138<br>火属性抗性 +15<br>火属性强化 +2
    """
    if mode == 0:
        char.SetStatus(火抗=15, 火强=2)
        pass
    if mode == 1:
        pass
    pass


def equ_158(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：古拉德的火焰短靴
    - 属性：火属性抗性 +10<br>火属性强化 +3<br>伤害 +3%
    """
    if mode == 0:
        char.SetStatus(火抗=10, 火强=3, 黄字=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_63(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：树魔的野熊胸甲
    - 属性：火属性抗性 -5<br>伤害 +5%
    """
    if mode == 0:
        char.SetStatus(火抗=-5, 黄字=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_88(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：树魔的野熊绑腿
    - 属性：火属性抗性 -5<br>伤害 +5%
    """
    if mode == 0:
        char.SetStatus(火抗=-5, 黄字=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_110(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：树魔的野熊头盔
    - 属性：火属性抗性 -3<br>回避 +35<br>物理防御力 +5%
    """
    if mode == 0:
        char.SetStatus(火抗=-3)
        pass
    if mode == 1:
        pass
    pass


def equ_132(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：树魔的野熊腰带
    - 属性：火属性抗性 -3
    """
    if mode == 0:
        char.SetStatus(火抗=-3)
        pass
    if mode == 1:
        pass
    pass


def equ_157(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：树魔的野熊长靴
    - 属性：火属性抗性 -3
    """
    if mode == 0:
        char.SetStatus(火抗=-3)
        pass
    if mode == 1:
        pass
    pass


def equ_4(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：巨人金直间上衣
    - 属性：攻击时，有30%的概率使敌人进入内伤状态5秒。（冷却时间5秒）
    """
    if mode == 0:
        char.Abnormal["内伤"] = True
        pass
    if mode == 1:
        pass
    pass


def equ_11(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：红绿橙蛛下装
    - 属性：攻击时，有30%的概率使敌人进入束缚状态3秒。（冷却时间3秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_20(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：漏斗蛛护肩
    - 属性：攻击时，有30%的概率使敌人进入感电状态5秒。（冷却时间5秒）
    """
    if mode == 0:
        char.Abnormal["感电"] = True
        pass
    if mode == 1:
        pass
    pass


def equ_27(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：黑寡妇腰带
    - 属性：攻击时，有30%的概率使敌人进入灼伤状态5秒。（冷却时间5秒）
    """
    if mode == 0:
        char.Abnormal["灼伤"] = True
        pass
    if mode == 1:
        pass
    pass


def equ_34(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：梦幻食鸟蛛鞋
    - 属性：攻击时，有30%的概率使敌人进入创伤状态5秒。（冷却时间5秒）
    """
    if mode == 0:
        char.Abnormal["创伤"] = True
        pass
    if mode == 1:
        pass
    pass


def equ_70(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：信念的守护胸甲
    - 属性：
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_95(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：信念的守护护腿
    - 属性：伤害 +5%<br>全部职业5-10级技能等级 +1（特性技能除外）
    """
    if mode == 0:
        char.SetStatus(黄字=0.05)
        char.AddSkillLv(5, 10, 1)
        pass
    if mode == 1:
        pass
    pass


def equ_115(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：信念的守护护肩
    - 属性：
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_136(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：信念的守护腰带
    - 属性：伤害 +4%<br>全部职业10-15级技能等级 +1（特性技能除外）
    """
    if mode == 0:
        char.SetStatus(黄字=0.04)
        char.AddSkillLv(10, 15, 1)
        pass
    if mode == 1:
        pass
    pass


def equ_163(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：信念的守护短靴
    - 属性：被攻击时，有50%的概率恢复自身2%的生命值。（冷却时间5秒）<br><br>伤害 +5%
    """
    if mode == 0:
        char.SetStatus(黄字=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_69(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：波罗丁的天祈胸甲
    - 属性：被攻击时，自身的物理防御力和魔法防御力增加500点，效果持续30秒。（冷却时间30秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_94(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：波罗丁的天祈绑腿
    - 属性：生命值上限 +110<br>魔法值上限 +110
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_114(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：波罗丁的天祈头盔
    - 属性：生命值上限 +165<br>魔法值上限 +165
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_135(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：波罗丁的天祈腰带
    - 属性：
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_162(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：波罗丁的天祈长靴
    - 属性：
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_5(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：风暴之甲
    - 属性：全部技能冷却时间 +5%<br><br>生命值上限 +110<br>伤害 +5%
    """
    if mode == 0:
        char.SetSkillCD(cd=-0.05)
        char.SetStatus(黄字=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_12(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：武力飓风
    - 属性：全部技能冷却时间 +5%<br>暴击伤害 +5%
    """
    if mode == 0:
        char.SetSkillCD(cd=-0.05)
        char.SetStatus(暴伤=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_21(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：勇气激流
    - 属性：基本攻击的攻击力 +1.5倍
    """
    if mode == 0:
        char.GetSkillByName("普通攻击").skillDamage *= 2.5
        pass
    if mode == 1:
        pass
    pass


def equ_29(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：战意旋涡
    - 属性：释放技能时，减少1%的生命值。<br>生命值高于70%时，攻击附加5%的伤害。
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(黄字=0.05)
        pass
    pass


def equ_35(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：涌动风潮
    - 属性：全部技能冷却时间 +5%<br><br>物理攻击力 +10%<br>魔法攻击力 +10%
    """
    if mode == 0:
        char.SetSkillCD(cd=-0.05)
        char.SetStatus(魔攻P=0.1, 物攻P=0.1)
        pass
    if mode == 1:
        pass
    pass


def equ_342(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 幻雨彩晶胸甲
    - 属性：[天雷]攻击力 +6%
    """
    if mode == 0:
        char.GetSkillByName("天雷").skillRatio *= 1.06
        pass
    if mode == 1:
        pass
    pass


def equ_348(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 幻雨彩晶护肩
    - 属性：[极冰盛宴]攻击力 +4%
    """
    if mode == 0:
        char.GetSkillByName("极冰盛宴").skillRatio *= 1.04
        pass
    if mode == 1:
        pass
    pass


def equ_354(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 幻雨彩晶护腿
    - 属性：[天雷]攻击力 +6%
    """
    if mode == 0:
        char.GetSkillByName("天雷").skillRatio *= 1.06
        pass
    if mode == 1:
        pass
    pass


def equ_360(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 幻雨彩晶战靴
    - 属性：[极冰盛宴]攻击力 +4%
    """
    if mode == 0:
        char.GetSkillByName("极冰盛宴").skillRatio *= 1.04
        pass
    if mode == 1:
        pass
    pass


def equ_366(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 幻雨彩晶腰带
    - 属性：[极冰盛宴]攻击力 +4%
    """
    if mode == 0:
        char.GetSkillByName("极冰盛宴").skillRatio *= 1.04
        pass
    if mode == 1:
        pass
    pass


def equ_343(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 星梦寓言诗胸甲
    - 属性：[湮灭黑洞]攻击力 +6%
    """
    if mode == 0:
        char.GetSkillByName("湮灭黑洞").skillRatio *= 1.06
        pass
    if mode == 1:
        pass
    pass


def equ_349(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 星梦寓言诗护肩
    - 属性：[杰克降临]攻击力 +4%
    """
    if mode == 0:
        char.GetSkillByName("杰克降临").skillRatio *= 1.04
        pass
    if mode == 1:
        pass
    pass


def equ_355(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 星梦寓言诗护腿
    - 属性：[湮灭黑洞]攻击力 +6%
    """
    if mode == 0:
        char.GetSkillByName("湮灭黑洞").skillRatio *= 1.06
        pass
    if mode == 1:
        pass
    pass


def equ_361(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 星梦寓言诗战靴
    - 属性：[杰克降临]攻击力 +4%
    """
    if mode == 0:
        char.GetSkillByName("杰克降临").skillRatio *= 1.04
        pass
    if mode == 1:
        pass
    pass


def equ_367(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 星梦寓言诗腰带
    - 属性：[杰克降临]攻击力 +4%
    """
    if mode == 0:
        char.GetSkillByName("杰克降临").skillRatio *= 1.04
        pass
    if mode == 1:
        pass
    pass


def equ_344(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 协理之颂胸甲
    - 属性：[螺旋念气场]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_350(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 协理之颂护肩
    - 属性：[狮子吼]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_356(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 协理之颂护腿
    - 属性：[螺旋念气波]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_362(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 协理之颂战靴
    - 属性：[狮子吼]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_368(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 协理之颂腰带
    - 属性：[狮子吼]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_345(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 一念若尘胸甲
    - 属性：[念气波]攻击力 +5%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_351(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 一念若尘护肩
    - 属性：[念气波]攻击力 +3%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_357(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 一念若尘护腿
    - 属性：[念气波]攻击力 +5%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_363(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 一念若尘战靴
    - 属性：[念气波]攻击力 +3%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_369(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 一念若尘腰带
    - 属性：[念气波]攻击力 +3%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_346(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 夜叉猎域胸甲
    - 属性：[鬼月决]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_352(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 夜叉猎域护肩
    - 属性：[鬼影剑：狂怒]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_358(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 夜叉猎域护腿
    - 属性：[鬼月决]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_364(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 夜叉猎域战靴
    - 属性：[鬼影剑：狂怒]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_370(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 夜叉猎域腰带
    - 属性：[鬼影剑：狂怒]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_347(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 魅夜戏影胸甲
    - 属性：[冰霜之萨亚]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_353(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 魅夜戏影护肩
    - 属性：[鬼影鞭]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_359(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 魅夜戏影护腿
    - 属性：[冰霜之萨亚]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_365(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 魅夜戏影战靴
    - 属性：[鬼影鞭]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_371(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 魅夜戏影腰带
    - 属性：[鬼影鞭]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_372(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 破罪之鹰胸甲
    - 属性：[多重射击]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_376(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 破罪之鹰护肩
    - 属性：[移动射击]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_380(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 破罪之鹰护腿
    - 属性：[多重射击]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_384(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 破罪之鹰战靴
    - 属性：[移动射击]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_388(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 破罪之鹰腰带
    - 属性：[移动射击]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_373(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 苍穹诫律胸甲
    - 属性：[双鹰回旋]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_377(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 苍穹诫律护肩
    - 属性：[乱射]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_381(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 苍穹诫律护腿
    - 属性：[双鹰回旋]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_385(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 苍穹诫律战靴
    - 属性：[乱射]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_389(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 苍穹诫律腰带
    - 属性：[乱射]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_374(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 红 · 华光净土胸甲
    - 属性：[电鳗碰撞机]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_378(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 红 · 华光净土护肩
    - 属性：[暴炎加热炉]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_382(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 红 · 华光净土护腿
    - 属性：[电鳗碰撞机]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_386(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 红 · 华光净土战靴
    - 属性：[暴炎加热炉]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_390(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 红 · 华光净土腰带
    - 属性：[暴炎加热炉]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_375(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 谜之绝对领域胸甲
    - 属性：[反重力装置]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_379(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 谜之绝对领域护肩
    - 属性：[冰霜钻孔车]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_383(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 谜之绝对领域护腿
    - 属性：[反重力装置]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_387(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 谜之绝对领域战靴
    - 属性：[冰霜钻孔车]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_391(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 谜之绝对领域腰带
    - 属性：[冰霜钻孔车]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_458(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 毁灭之碎裂上装
    - 属性：[猛龙断空斩]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_462(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 毁灭之碎裂护肩
    - 属性：[破军斩龙击]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_466(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 毁灭之碎裂下装
    - 属性：[猛龙断空斩]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_470(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 毁灭之碎裂战靴
    - 属性：[破军斩龙击]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_474(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 毁灭之碎裂腰带
    - 属性：[破军斩龙击]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_459(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 一刹天斩上装
    - 属性：[幻影剑舞]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_463(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 一刹天斩护肩
    - 属性：[拔刀术]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_467(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 一刹天斩下装
    - 属性：[幻影剑舞]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_471(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 一刹天斩战靴
    - 属性：[拔刀术]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_475(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 一刹天斩腰带
    - 属性：[拔刀术]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_460(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 影斗舞胸甲
    - 属性：[升龙拳]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_464(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 影斗舞护肩
    - 属性：[连环进击破]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_468(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 影斗舞护腿
    - 属性：[升龙拳]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_472(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 影斗舞战靴
    - 属性：[连环进击破]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_476(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 影斗舞腰带
    - 属性：[连环进击破]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_461(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 流离之光胸甲
    - 属性：[纷影连环踢]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_465(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 流离之光护肩
    - 属性：[闪电之舞]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_469(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 流离之光护腿
    - 属性：[纷影连环踢]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_473(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 流离之光战靴
    - 属性：[闪电之舞]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_477(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 流离之光腰带
    - 属性：[闪电之舞]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_478(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 电光烈影胸甲
    - 属性：[聚焦喷火器]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_482(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 电光烈影护肩
    - 属性：[激光炮]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_486(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 电光烈影护腿
    - 属性：[聚焦喷火器]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_490(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 电光烈影战靴
    - 属性：[激光炮]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_494(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 电光烈影腰带
    - 属性：[激光炮]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_479(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 爆裂之阳胸甲
    - 属性：[破坏者-90碉堡轰炸]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_483(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 爆裂之阳护肩
    - 属性：[量子爆弹]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_487(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 爆裂之阳护腿
    - 属性：[破坏者-90碉堡轰炸]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_491(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 爆裂之阳战靴
    - 属性：[量子爆弹]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_495(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 爆裂之阳腰带
    - 属性：[量子爆弹]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_480(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 天煞寒星胸甲
    - 属性：[绝念除恶击]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_484(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 天煞寒星护肩
    - 属性：[崩山裂地]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_488(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 天煞寒星护腿
    - 属性：[绝念除恶击]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_492(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 天煞寒星战靴
    - 属性：[崩山裂地]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_496(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 天煞寒星腰带
    - 属性：[崩山裂地]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_481(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 狩凶者胸甲
    - 属性：[爆发之刃]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_485(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 狩凶者护肩
    - 属性：[怒气爆发]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_489(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 狩凶者护腿
    - 属性：[爆发之刃]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_493(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 狩凶者战靴
    - 属性：[怒气爆发]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_497(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 狩凶者腰带
    - 属性：[怒气爆发]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_498(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 月影波动上衣
    - 属性：[邪光波动阵]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_502(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 月影波动护肩
    - 属性：[冰刃 · 波动剑]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_506(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 月影波动下装
    - 属性：[邪光波动阵]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_510(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 月影波动鞋子
    - 属性：[冰刃 · 波动剑]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_514(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 月影波动腰带
    - 属性：[冰刃 · 波动剑]攻击力 +4%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_499(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 非天之怒上衣
    - 属性：[鬼印珠]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_503(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 非天之怒护肩
    - 属性：[修罗邪光斩]攻击力增加量 +5%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_507(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 非天之怒下装
    - 属性：[鬼印珠]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_511(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 非天之怒鞋子
    - 属性：[修罗邪光斩]攻击力增加量 +5%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_515(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 非天之怒腰带
    - 属性：[修罗邪光斩]攻击力增加量 +5%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_500(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 光明再临胸甲
    - 属性：[勇气颂歌]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_504(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 光明再临护肩
    - 属性：[勇气颂歌]移动速度 +3%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_508(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 光明再临护腿
    - 属性：[勇气颂歌]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_512(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 光明再临战靴
    - 属性：[勇气颂歌]移动速度 +3%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_516(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 光明再临腰带
    - 属性：[勇气颂歌]移动速度 +3%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_6(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：黑玫瑰胸甲
    - 属性：施放技能时，有25%的概率增加15点所有属性强化，效果持续10秒。（冷却时间15秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(全属强=15)
        pass
    pass


def equ_10(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：骨骼护腿
    - 属性：伤害 -4%<br>全部职业15-40级技能等级 +1（特性技能除外）
    """
    if mode == 0:
        char.SetStatus(黄字=-0.04)
        char.AddSkillLv(15, 40, 1)
        pass
    if mode == 1:
        pass
    pass


def equ_13(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：影之红宝石板甲护腿
    - 属性：全部技能冷却时间 +5%<br><br>伤害 +12%
    """
    if mode == 0:
        char.SetStatus(黄字=0.12)
        char.SetStatus(冷却=-0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_15(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：神奇隐身披风
    - 属性：攻击时，有2%的概率施放伪装，效果持续15秒。(冷却时间30秒)<br>在该装备的伪装属性发动状态下，攻击时附加12%的伤害。
    """
    if mode == 0:
        pass
    if mode == 1:
        # 先算半程
        char.SetStatus(白字=0.12/2)
        pass
    pass


def equ_17(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：至高统帅的黑暗指令
    - 属性：暴击伤害 +7%
    """
    if mode == 0:
        char.SetStatus(暴击伤害=0.07)
        pass
    if mode == 1:
        pass
    pass


def equ_19(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：毛丛熔岩护肩
    - 属性：全部技能冷却时间 +3%<br><br>物理攻击力 +12%<br>魔法攻击力 +12%
    """
    if mode == 0:
        char.SetStatus(物攻P=0.12,魔攻P=0.12)
        char.SetStatus(冷却=-0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_24(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：大蓝洞皮鞭腰带
    - 属性：全部技能冷却时间 -15%<br><br>伤害 -10%
    """
    if mode == 0:
        char.SetStatus(黄字=-0.1)
        char.SetStatus(冷却=0.15)
        pass
    if mode == 1:
        pass
    pass


def equ_26(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：脊石腰带
    - 属性：全部技能冷却时间 -12%<br><br>伤害 -5%
    """
    if mode == 0:
        char.SetStatus(黄字=-0.05)
        char.SetStatus(冷却=0.12)
        pass
    if mode == 1:
        pass
    pass


def equ_28(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：奇物棒腰甲
    - 属性：攻击时，有3%的概率使自身陷入内伤状态5秒。（冷却时间10秒）<br>自身处于内伤状态时，增加50点物理攻击力，魔法攻击力，效果持续10秒。
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(物攻=50,魔攻=50)
        pass
    pass


def equ_30(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：钻石板甲腰带
    - 属性：
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_48(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的布甲上衣
    - 属性：攻击时，有5%的概率增加3%的力量，效果持续10秒。(冷却时间10秒)<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7)
        pass
    if mode == 1:
        char.SetStatus(力量P=0.03)
        pass
    pass


def equ_49(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：艾丽丝的貂绒长袍
    - 属性：元素师20-30级技能等级 +1 (特性技能除外)
    """
    if mode == 0:
        if char.名称 == "元素师":
            char.AddSkillLv(20, 30, 1)
        pass
    if mode == 1:
        pass
    pass


def equ_50(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：希曼的影舞衬衫
    - 属性：生命值在10%以下时，消耗10个无色小晶块恢复队友10%的生命值。(冷却时间20秒)
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_51(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 戮蛊的皮残片
    - 属性：生命值低于70%时，使500点距离范围内的敌人进入石化状态3秒。(冷却时间10秒)<br><br>光属性抗性 -10<br>暗属性强化 +10
    """
    if mode == 0:
        char.SetStatus(光抗=-10,暗强=10)
        pass
    if mode == 1:
        pass
    pass


def equ_54(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的皮甲上衣
    - 属性：攻击时，有5%的概率增加3%的力量，效果持续10秒。(冷却时间10秒)<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7,力量P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_55(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：泰坦的蛇眼胸甲
    - 属性：进入地下城后，每1000物理防御力，增加12点物理攻击力。(最多增加48点)<br>进入地下城后，每1000魔法防御力，增加12点魔法攻击力。(最多增加48点)
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(物攻=48,魔攻=48)
        pass
    pass


def equ_56(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 厄运气息狼嚎长袍
    - 属性：全职业50及技能等级 +1(特性技能除外)
    """
    if mode == 0:
        char.AddSkillLv(50, 50, 1)
        pass
    if mode == 1:
        pass
    pass


def equ_59(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的轻甲上衣
    - 属性：攻击时，有5%的概率增加3%的力量，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7,力量P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_60(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：极拳胸甲
    - 属性：[寸拳]冷却时间 -20%
    """
    if mode == 0:
        char.GetSkillByName("寸拳").CDR *= 1 - 0.2
        pass
    if mode == 1:
        pass
    pass


def equ_61(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：瞬狱胸甲
    - 属性：[闪电之舞]移动距离上限 +30%<br>攻击时，有2%的概率使敌人进入感电状态10秒。（冷却时间10秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        char.Abnormal["感电"] = True
        pass
    pass


def equ_62(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 著名战士盔甲
    - 属性：攻击时，有3%的概率增加25点力量，25点智力，效果持续20秒。（冷却时间30秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(力量=25*20/30,智力=25*20/30)
        pass
    pass


def equ_65(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的重甲上衣
    - 属性：攻击时，有5%的概率增加3%的力量，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7,力量P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_66(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：承天迫击战甲
    - 属性：攻击时，有10%的概率使敌人进入眩晕状态3秒。（冷却时间10秒）<br>攻击眩晕状态的敌人时，附加15%的伤害。
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_67(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 守护者铁甲
    - 属性：被攻击时，自身力量增加5，智力增加5，效果持续30秒。（最多叠加2次）<br>被攻击时，自身物理防御力增加250，魔法防御力增加250，效果持续30秒。（最多叠加2次）
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(力量=5*2,智力=5*2)
        pass
    pass


def equ_68(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 牛头械王的能量战甲
    - 属性：攻击时，有3%的概率出现闪电，但需要消耗1个无色小晶块。(冷却时间3秒)<br>被攻击时，有3%的概率对周围敌人施放闪电，但需要消耗1个无色小晶块。(冷却时间3秒)<br><br>火属性强化 +7
    """
    if mode == 0:
        char.SetStatus(火强=7)
        pass
    if mode == 1:
        pass
    pass


def equ_71(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的板甲上衣
    - 属性：攻击时，有5%的概率增加3%的力量，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7,力量P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_74(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的布甲下装
    - 属性：攻击时，有5%的概率增加3%的智力，效果持续10秒。(冷却时间10秒)<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7,智力P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_75(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：尼巫的索菲短裙
    - 属性：魔法师<br>魔法护盾技能等级 +1
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_76(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：希曼的影舞绑腿
    - 属性：生命值在80%以上时，自身生命值减少7%。(冷却时间10秒)
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_77(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 怒火攻心护腿
    - 属性：生命值低于80%时，可以增加3%的施放速度和3%的移动速度。<br>生命值低于70%时，可以增加2%的施放速度和1%的移动速度。<br>生命值低于60%时，增加20点物理攻击力。<br>生命值低于60%时，增加20点魔法攻击力。
    """
    if mode == 0:
        char.SetStatus(物攻=20,魔攻=20,攻速=0.03,移速=0.04,施放=0.02)
        pass
    if mode == 1:
        pass
    pass


def equ_80(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的皮甲下装
    - 属性：攻击时，有5%的概率增加3%的智力，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7,智力P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_81(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：歌利亚的火焰绑腿
    - 属性：攻击时，有10%的概率使敌人进入灼伤状态10秒。（冷却时间10秒）<br><br>火属性强化 +6
    """
    if mode == 0:
        char.SetStatus(火强=6)
        pass
    if mode == 1:
        char.Abnormal["灼伤"] = True
        pass
    pass


def equ_82(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 深红巨大蝙蝠裤子
    - 属性：攻击时，有3%的概率增加8点暗属性强化，效果持续10秒。（冷却时间30秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(暗强=8*10/30)
        pass
    pass


def equ_83(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 厄运气息狼嚎护腿
    - 属性：全部职业10-30级技能等级 +1（特性技能除外）
    """
    if mode == 0:
        char.AddSkillLv(10, 30, 1)
        pass
    if mode == 1:
        pass
    pass


def equ_86(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的轻甲下装
    - 属性：攻击时，有5%的概率增加3%的智力，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7,智力P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_87(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 牛头统帅的兽王刺甲
    - 属性：
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_90(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的重甲下装
    - 属性：攻击时，有5%的概率增加3%的智力，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7,智力P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_91(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：伏虎胫甲
    - 属性：
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_92(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 超级赛亚人变身铠甲
    - 属性：全属性强化 +10
    """
    if mode == 0:
        char.SetStatus(全属强=10)
        pass
    if mode == 1:
        pass
    pass


def equ_93(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 超治愈防护
    - 属性：被攻击时，如生命值在50%以上，则恢复4%的生命值。（冷却时间30秒）<br>被攻击时，如生命值在50%以下，则恢复2%的生命值。（冷却时间30秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_96(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的板甲护腿
    - 属性：攻击时，有5%的概率增加3%的智力，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7,智力P=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_97(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 秘语之灵腿甲
    - 属性：每10秒减少自身1%的生命值，效果持续10秒。<br>攻击时，有5%的概率使自身陷入病痛状态，力量、智力、体力、精神各减少3点，效果持续5秒。(冷却时间5秒)<br>自身处于病痛状态时，增加4%的攻击速度、6%的施放速度和4%的移动速度。
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(力量=-3,智力=-3,攻速=0.04,施放=0.06,移速=0.04)
        pass
    pass


def equ_100(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的布甲护肩
    - 属性：攻击时，有5%的概率增加5%的攻击速度，效果持续10秒。(冷却时间10秒)<br>攻击时，有5%的概率增加5%的施放速度，效果持续10秒。(冷却时间10秒)<br><br>全属性强化 +7
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(全属强=7,攻速=0.05,施放=0.05)
        pass
    pass


def equ_103(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的皮甲护肩
    - 属性：攻击时，有5%的概率增加5%的攻击速度，效果持续10秒。(冷却时间10秒)<br>攻击时，有5%的概率增加5%的施放速度，效果持续10秒。(冷却时间10秒)<br><br>全属性强化 +7
    """
    if mode == 0:
        pass
    if mode == 1:
        char.serStatus(全属强=7,攻速=0.05,施放=0.05)
        pass
    pass


def equ_104(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 污染红色透视护肩
    - 属性：攻击时，有3%的概率使自身进入创伤状态30秒。(冷却时间30秒)<br>自身处于创伤状态时，触发15秒的霸体效果。
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_107(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的轻甲护肩
    - 属性：攻击时，有5%的概率增加5%的攻击速度，效果持续10秒。(冷却时间10秒)<br>攻击时，有5%的概率增加5%的施放速度，效果持续10秒。(冷却时间10秒)<br><br>全属性强化 +7
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(全属强=7,攻速=0.05,施放=0.05)
        pass
    pass


def equ_108(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：暗黑头盔
    - 属性：被攻击时，有50%的概率增加3000点物理防御力，效果持续1秒。（冷却时间10秒）<br>攻击时，有5%的概率增加10点暗属性强化，效果持续10秒。（冷却时间10秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(暗强=10)
        pass
    pass


def equ_109(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：杰诺的头盔
    - 属性：攻击时，有5%的概率使自身降低1%的生命值。（冷却时间10秒）<br>攻击时，有5%的概率消耗1个无色小晶块，召唤落石攻击敌人。（冷却时间10秒）<br><br>暗属性抗性 +13
    """
    if mode == 0:
        char.SetStatus(暗抗=13)
        pass
    if mode == 1:
        pass
    pass


def equ_112(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的重甲护肩
    - 属性：攻击时，有5%的概率增加5%的攻击速度，效果持续10秒。（冷却时间10秒）<br>攻击时，有5%的概率增加5%的施放速度，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7,攻速=0.05,施放=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_113(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：殒灭护肩
    - 属性：基本攻击的攻击力 +1.3倍
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_116(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：强韧肩甲-苍狼
    - 属性：格斗家<br>背摔技能等级 +2
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_117(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的板甲护肩
    - 属性：攻击时，有5%的概率增加5%的攻击速度，效果持续10秒。（冷却时间10秒）<br>攻击时，有5%的概率增加5%的施放速度，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        char.serStatus(全属强=7,攻速=0.05,施放=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_120(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的布甲腰带
    - 属性：攻击人型怪敌人时，附加5%的伤害。<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7)
        pass
    if mode == 1:
        pass
    pass


def equ_121(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：穿云腰带
    - 属性：全部属性抗性 +4<br>冰属性强化 +8<br>暗属性强化 +8<br>鬼剑士<br>暗鬼之罗刹技能等级 +1
    """
    if mode == 0:
        char.SetStatus(冰强=8,暗强=8,全属抗=4)
        char.GetSkillByName("暗鬼之罗刹").AddLv(1)
        pass
    if mode == 1:
        pass
    pass


def equ_122(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：希曼的影舞腰带
    - 属性：生命值在80%以下时，自身的物理、魔法防御力增加300。
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_123(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：特里斯家族的腰带
    - 属性：生命值低于70%时，攻击附加5%的伤害。<br>生命值低于35%时，攻击附加9%的伤害。
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(白字=0.09)
        pass
    pass


def equ_126(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的皮甲腰带
    - 属性：攻击人型敌人时，附加5%的伤害。<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7)
        pass
    if mode == 1:
        pass
    pass


def equ_127(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 掘地王的职业腰带
    - 属性：攻击时，减少敌人300点物理和魔法防御力，效果持续5秒。（冷却时间5秒）<br><br>全部职业10级技能等级 +1（特性技能除外）
    """
    if mode == 0:
        char.AddSkillLv(10, 10, 1)
        pass
    if mode == 1:
        char.MonsterInfo["物防"] -= 300
        char.MonsterInfo["魔防"] -= 300
        pass
    pass


def equ_128(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 钢铁积木腰带
    - 属性：攻击时，附加3%的伤害。
    """
    if mode == 0:
        char.SetStatus(白字=0.03)
        pass
    if mode == 1:
        pass
    pass


def equ_131(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的轻甲腰带
    - 属性：攻击人形怪敌人时，附加5%的伤害。<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7)
        pass
    if mode == 1:
        pass
    pass


def equ_134(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的重甲腰带
    - 属性：攻击人型怪敌人时，附加5%的伤害。<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7)
        pass
    if mode == 1:
        pass
    pass


def equ_137(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的板甲腰带
    - 属性：攻击人型怪敌人时，附加5%的伤害。<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7)
        pass
    if mode == 1:
        pass
    pass


def equ_140(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的布甲战靴
    - 属性：攻击时，有5%的概率增加5%的移动速度，效果持续10秒。(冷却时间10秒)<br><br>全属性强化 +7
    """
    if mode == 0:
        char.SetStatus(全属强=7,移速=0.05)
        pass
    if mode == 1:
        pass
    pass


def equ_141(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：暗影之魅长靴
    - 属性：被攻击时，有25%的概率增加500点回避，效果持续2秒。(冷却时间15秒)<br>脚下会出现影子。
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_142(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：穿云长靴
    - 属性：鬼剑士<br>残影之凯贾技能等级 +1
    """
    if mode == 0:
        char.GetSkillByName("残影之凯贾").AddLv(1)
        pass
    if mode == 1:
        pass
    pass


def equ_143(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：希曼的影舞长靴
    - 属性：
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_144(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：特里斯家族的长靴
    - 属性：跳跃力 +30<br>跳跃攻击时，附加6%的伤害。
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_145(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 魅影驹
    - 属性：前冲时，有3%的概率进入霸体状态10秒。(冷却时间30秒)<br>在该装备的霸体属性发动状态下，攻击时物理攻击力增加5，魔法攻击力增加5，效果持续10秒。(冷却时间10秒)<br>在该装备的霸体属性发动状态下，攻击时增加3%的移动速度，效果持续10秒。(冷却时间10秒)
    """
    if mode == 0:
        pass
    if mode == 1:
        char.SetStatus(物攻=5,魔攻=5,移速=0.03)
        pass
    pass


def equ_148(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的皮甲战靴
    - 属性：攻击时，有5%的概率增加5%的移动速度，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_149(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：拉比纳的雪崩长靴
    - 属性：攻击时，有5%的概率发动雪崩攻击敌人。（冷却时间10秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_150(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：阿特拉斯的七宗长靴
    - 属性：包括自身在内的队员移动速度 +3%<br>攻击时，有3%的概率使自身进入伪装状态7秒。（冷却时间14秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_151(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 蓝色偏硬短靴
    - 属性：破招攻击时，自身物理暴击增加30，魔法暴击增加30，效果持续20秒。（冷却时间30秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_154(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的轻甲战靴
    - 属性：攻击时，有5%的概率增加5%的移动速度，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_155(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：彼斯科的寒光长靴
    - 属性：[瞬踢]命中时，增加10%的攻击速度，效果持续10秒。(冷却时间10秒)<br>[下段踢]命中时，增加10%的攻击速度，效果持续10秒。(冷却时间10秒)<br><br>神枪手<br>瞬踢技能等级 +2<br>格斗家<br>下段踢技能等级 +2
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_156(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 戮蛊的绝地战靴
    - 属性：生命值在70%以下时，使自身进入石化状态1秒。(冷却时间20秒)<br>自身处于石化状态时，恢复10%的生命值，并使周围敌人进入石化状态1秒。(冷却时间10秒)
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_159(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的重甲战靴
    - 属性：攻击时，有5%的概率增加5%的移动速度，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_160(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：盖天战靴
    - 属性：神枪手<br>踏射技能等级 +1<br>鬼剑士<br>银光落刃技能等级 +1<br>格斗家<br>鹰踏技能等级 +1
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_161(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 凯恩的猛袭长靴
    - 属性：连击达到50以上时，增加30点物理暴击和30点魔法暴击，效果持续30秒。（冷却时间30秒）
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_164(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：圣钢金蛟长靴
    - 属性：格斗家<br>下段踢技能等级 +2<br>截踢技能等级 +2<br>霸王强踢技能等级 +1
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_165(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：斗者的板甲战靴
    - 属性：攻击时，有5%的概率增加5%的移动速度，效果持续10秒。（冷却时间10秒）<br><br>全属性强化 +7
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_166(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 厄运梦幻疯狂
    - 属性：攻击时，有3%的概率使敌人进入病痛状态，力量、智力、体力、精神各减少3点，效果持续5秒。(冷却时间10秒)<br>攻击处于病痛状态的敌人时，增加3点暗属性强化，增加2%的攻击速度、3%的施放速度，效果持续20秒。(冷却时间30秒)
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_167(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：魂 · 牛头械王的超能战靴
    - 属性：被攻击时，有10%的概率施放冲击波。（冷却时间3秒）<br>攻击时，有10%的概率附加4000点伤害。
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_501(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 光明求知者胸甲
    - 属性：[洁净之光]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_505(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 光明求知者护肩
    - 属性：[洁净之光]攻击力 +3%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_509(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 光明求知者护腿
    - 属性：[洁净之光]攻击力 +6%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_513(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 光明求知者战靴
    - 属性：[洁净之光]攻击力 +3%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass


def equ_517(char: Character,equ: equipment = None, mode=0):
    """
    - 装备：精 · 光明求知者腰带
    - 属性：[洁净之光]攻击力 +3%
    """
    if mode == 0:
        pass
    if mode == 1:
        pass
    pass
